Soren Johnson

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CEO of Mohawk Games. Designer of Civ 3, Civ 4, Dragon Age Legends, and Offworld Trading Company. Mouth Breather.

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Highlights
Free Offworld!!!

Today is a very big day for Offworld Trading Company – the multiplayer is now free on Steam. (More specifically, the Ranked MP is completely free while Lobby MP is free to join games

Designer Notes 43: Clint Hocking – Part 1

In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games industry, and how the Splinter Cell team was conflicted over dynamic gameplay vs. set piece content. Games discussed: Space Invaders, Turbo, Dig Dug, Lair, Lode Runner, Ultima IV, Dungeons and Dragons, GURPS, Thief, Deus Ex, Rainbow Six, Alpha Centauri, Splinter Cell

Designer Notes 40: Brian Reynolds – Part 3

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a spreadsheet error. Games discussed: Rise of Nations, Rise of Legends, Settlers of Catan, Age of Empires 3: The Asian Dynasties, Kingdoms of Amalur: Reckoning, Farmville, Mafia Wars, FrontierVille, Brian Reynold’s Unreleased Fashion Game, CityVille 2, DomiNations

DESIGNER NOTES

This almost always results in an out as the catcher simply picks up the ball and makes the easy throw, but occasionally, this little-known rule can become a big deal, as it did in last year’s final game in the playoff series between the Chicago Cubs and the Washington Nationals. There WAS a runner on first base… so, even though the catcher dropped the ball, it should have been a strikeout… except, there were two outs, so we’re now back to the original dropped third-strike rule again. DOTA 2 and League of Legends, of course, inherit their design from the original DOTA mod, but they made different choices about their inheritance of creep denial. but I also believe that Riot’s philosophy of re-examining their inheritance from the original DOTA mod, which extends well beyond just removing creep denial, is a very important piece.

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